Best case scenario: T1: Land, Elvish Mystic. His new friend Renowned Weaponsmith will make sure he is the center of attention. We sell sealed products, booster boxes, booster packs, singles, sleeves and collectors items for Magic Singles. Colossus of Akros feels left out and wants in on the Standard action. Checkout our buylist on we buy & sell Magic Singles cards from A-Z daily. Hit: 23 (4d6 + 9) piercing damage, or 27 (4d8 + 9) piercing damage if used with two hands to make a melee attack. Melee or Ranged Weapon Attack: +16 to hit, reach 15 ft., or range 200/600 ft., one target. View Colossus of Akros only 1.88 and other cards from Theros Singles. The colossus of Akros makes two melee attacks. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying. We have a large selection of Magic Singles. Details Sets & Legality Language Discussion This card is available in the following languages: Translated Card Name: Language: Translated. Each creature in the line must make a DC: 26 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one. The colossus fires a beam of light in a 150-foot line that is 10 feet wide. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC: 26 Strength check. Until the colossus uses its Stomp again or moves, the creature is restrained. Any creature in a 20-foot-radius, 20-foot-high cylinder centered on this point must succeed on a DC: 26 Dexterity saving throw or take 33 (6d10) bludgeoning damage and fall prone. Languages: understands Common and Celestial but cant speak. Senses: darkvision 120 ft., passive Perception 17. Armor Class: 21 (natural armor) Hit Points: 350. The colossus stomps one of its feet at a point on the ground within 20 feet of it. Colossus of Akros ( pointer) 1 Gargantuan Construct ( Colossi ), Unaligned. Hit: 18 (4d8) force damage, and if the target is a creature, it is knocked prone.
Ranged Spell Attack: +18 to hit, range 300 ft., one target. () Monstrous isn’t an ability that a creature has. If the creature is already monstrous when the monstrosity ability resolves, nothing happens. () Once a creature becomes monstrous, it can’t become monstrous again. Hit: 29 (3d12 + 10) bludgeoning damage, and the colossus can push the target up to 20 feet away from it.Įldritch Turret. Colossus of Akros doesn’t lose defender when it’s monstrous. Melee Weapon Attack: +18 to hit, reach 20 ft., one target.
The colossus makes three attacks—one with its slam and two with its eldritch turrets—and then uses Stomp.